Richard E. Mayer, Jill L. Quilici, and Roxana Moreno
Journal of Educational Computing Research, Vol 20(3) 1999, p. 223-235
An after-school computer club was developed in which language-minority
children learned to master a series of educational computer games through
reading instructions, interacting with peers, and interacting with adult
mentors. Did twenty-five elementary school children who regularly participated
in an after-school computer club during an academic year (treatment group)
learn generalizable problem-solving skills as compared to twenty-five non-participating
peers who were matched for grade level, gender, and English language proficiency
(comparison Group)? Based on a dynamic assessment given at the end of the
academic year, treatment students were more successful than comparison students
in learning how to play a new educational computer game that was presented
as a paper-and-pencil mathematics puzzle learning task. This study shows
how an informal educational environment can foster generalizable problem-solving
skills that transfer to learning in a school environment.
We hope you found what you needed on this page. If you have any questions or comments, please contact me.
Howard J. Bender, Ph.D.
President
The Education Process Improvement Center, Inc.
P.O. Box 186
Riverdale, Maryland 20738
hjbender@epicent.com