Age Range: 5-Adult
Platforms: DOS, Windows, and Macintosh
Medium: Diskette
Cost: $99.95
Company: Terrapin Software
Phone: (617) 492-0660
Description:
In the purest sense, Logo is a programming language; it is a full-featured computer language derived from LISP, the language of artificial intelligence. More important, however, Logo is a language for learning and thinking. Logo provides an environment where students assume the role of teacher. As a teacher, they must:
Students do this in Logo by:
Logo is not limited to any particular topic or subject area. However, it is most useful for exploring mathematics, as Logo's turtle graphics provides a natural mathematical environment. Since the turtle moves in distances and turns in degrees, studying geometry by constructing and investigating polygons and figures makes Logo a powerful learning tool.
Designed at MIT as a language for learning, Logo is by its nature:
So although Logo is a programming language, it is better thought of as a language for learning; a language that encourages students to explore, to learn, and to think.
Logo's best known feature is the turtle, a triangular cursor used to create graphics. Even young children quickly learn to move and turn the turtle using easily-remembered, intuitive commands. Just using turtle graphics, you can progress from drawing simple shapes with easy-to-learn commands to creating complex figures using quite sophisticated programming techniques. While turtle graphics are an excellent way to begin to learn Logo, you should view them as an introduction and building block, not as the end of a learning adventure. There is much more that you can do with Logo. For a quick lesson in Logo, click here
Professor Seymour Papert, designer of the Logo language, tells us what is important about Logo in his book, Mindstorms: Children, Computers and Powerful Ideas (p. 6).
A timeless piece of software, Logo is as worthwhile now as when it was introduced. After more than a decade of Logo use in schools, a 1990 survey of past and current teachers of Logo showed that an amazing 98% believed that Logo was still appropriate in the classroom.
The teacher is most important to students' learning. There are many approaches to teaching Logo, or guiding or facilitating Logo learning.
Often, the student creates his or her own task, one that is personally motivating and challenging. The classroom teacher then serves as a facilitator, helping students understand new Logo commands that might be useful; suggesting approaches to the task; helping determine where and why things are not going as expected; and offering support, suggestions and encouragement, when needed. Logo is a participatory, hands-on environment where both student-teacher and student-student interactions are important.
The Logo Foundation, in cooperation with the Global SchoolNet Foundation, manages a Logo discussion group available to anyone with access to Internet E-mail. To join this Logo listserv discussion group, send an E-mail message to:
majordomo@gsn.org
with the only line in the message: subscribe Logo-L
To see what students and teachers say about Logo, click here
To see comparisons of Logo with other educational software, click here
To inspect Logo research, click here
For further information, click here
We hope you found what you needed on this page. If you have
any questions or comments, please contact me.
Howard J. Bender, Ph.D.
President
The Education Process Improvement Center, Inc.
P.O. Box 186
Riverdale, Maryland 20738
hjbender@epicent.com