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Nurit Zehavi
Computers in the Schools, Vol. 11, No. 3, 1995, p. 11-24
This article describes three integrated development cycles for a series of game-and-tutorial type software packages for teaching mathematics: (a) development of a software package: rationale and didactics; (b) cognitive studies leading to a more effective interaction between student, modified software and teacher; and (c) organization of pedagogical knowledge for implementing the software in the classroom. Each cycle included development, research, and teacher-education activities. Based on the results of these using these cycles, a framework of criteria for designing and evaluating professional training courses is suggested.
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Howard J. Bender, Ph.D.
President
The Education Process Improvement Center, Inc.
P.O. Box 186
Riverdale, Maryland 20738
hjbender@epicent.com