This study analyzes, as a function of grade level, the representation
of gender, competition, and violence in seventeen top-selling educational
software programs designed for use in the mathematics classroom. The percent
of male characters and voices portrayed and the percent of female characters
and voices portrayed are reported for each software program. A violence
percentage, competition against program percentage, and competition against
peer percentage are reported for each program. The results indicate that
the mean percentages of violence, mean percentages of competition against
the program, and mean percentages of competition against a peer increase
across grade level. The mean percentages of female characters and voices
portrayed decrease with grade level.
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Howard J. Bender, Ph.D.
President
The Education Process Improvement Center, Inc.
P.O. Box 186
Riverdale, Maryland 20738
hjbender@epicent.com